Object-Oriented Programming👍
GDV1 Project 1 » Devlog




I forgot to do write earlier about my process for this project because I have been focused on doing the writing for my process for a different one. Better late than never!
I realized today that my animations for my coins and my obstacles looked more or less the same. This means that I can then abstract my classes. I made the class an abstract class and then overrode the methods that I needed to be overwritten in later classes. Some of the methods are useful in all cases, but when they were not, I overwrote the method to be functionally empty. This way I don't have duplicate code across multiple classes.
GDV1 Project 1
Simple intro to Unity and C# project
| Status | In development |
| Author | cat! |
| Genre | Platformer |
| Tags | 3D, Simple, Unity |
More posts
- Submission7 hours ago
- Colliders in Unity?6 days ago
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